Dutch Effects Factory

3D VFX, TD, Tool development

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Face the music and dance

‘Face the music and dance’ is one of the motto’s that I have always liked to imagine myself living by. And then at some point in life, one is forced to ‘face the music’ about a motto like this itself and find out whether one is actually willing to live by it and start dancing…

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February 20, 2014 by Erik in Company.
Animation tools / Houdini

TechnoCrane 50 Animation Tool

Here’s a quick update. As part of my involvement in FOHR (webpage, facebook), I’ve developed a TechnoCrane 50. This will be used for creating the animatic of a teaser shot that’s under development. The animation rig is based on the actual specs of the real TechnoCrane 50. It can automatically limit rotations and the extension of…

October 21, 2011 by Erik in Animation tools, Houdini.

Longest break in the history of this blog ending

Hi, I’ve had some ‘short’ break before where I didn’t get to updating the blog for a few weeks or so. This time it has been months since my last update. This doesn’t mean I haven’t been doing anything though. In fact, I’ve been really busy doing some really cool stuff. I’ve been working on…

September 23, 2011 by Erik in Blog.
Blog / Dust

Collaborative music video project: ‘Dog morph’, Dust FX (Erik van der Tier)

In this project, I had the pleasure to contribute dust effects. This is something, I’d wanted to do since I watched breakdowns of loads of dust fx for ‘Prince of Persia’. So, I was really happy when Marijn asked me to work on this shot. As a refresher, I’ve included the final graded shot below:…

April 20, 2011 by Erik in Blog, Dust.
Blog / Dust

Collaborative music video project: ‘Dog morph’, CG Car (Richard Levene)

Introduction I (ed: Richard Levene) am Director of Creative/Technical Operations at Recom Farmhouse (http://www.recomfarmhouse.com) where I have been working for almost 4 years. Many of our jobs have been for car clients and I have produced many car renders over the years. Guess this is why my friend Marijn (vfx sup.) thought of me when it came…

April 11, 2011 by Erik in Blog, Dust.

Collaborative music video project: ‘Dog morph’, Overview (Marijn Eken)

Erik is letting me, Marijn Eken, write a guest post on his blog to introduce a series of posts about a music video we collaborated on.The music video was for the official song of the 2011 Asian Cup, by Jay Sean. You can see the completed video here. Jay Sean feat. Karl Wolf – Yalla…

March 29, 2011 by Erik in Blog, Dust.

Collaborative music video project: ‘Dog morph’, intro

Quite a while ago, I posted a short article: AFC Asian Cup Song: ‘dog morph’ shot. In this post I mentioned that a breakdown would follow featuring guest posts from the members of the team that created the shot. Well, it’s time to follow up on that promise. The first post in this little ‘series’…

March 29, 2011 by Erik in Blog, Dust.

‘Derezzing’ a crashing light cycle, part 6: explosion fragments & fluids

It’s time for another update on the explosion. It’s been silent for a while now, as I’ve been working on some other stuff while running simulations and renders in the background. As a side note: I’m really pleased with the way HQueue is working on my little farm. It makes simulations and renders much easier…

March 18, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part 5: explosion anim and sim

Now the exhaust wall stuff is done and made into a tool, attention has shifted back to the explosion animation and simulation. By now all the major systems for animating and hand-over to simulation are in place. Let me start by showing you a test animation for that I’ve rendered out. I did a very…

February 18, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part 4b: ExhaustWall Tool

Here’s another update on the ‘exhaust wall’ part of the ‘derezzing’ sequence. As I was getting the exhaust wall network up to a level I was satisfied with, I figured, why not make it a tool and apply it to the red bike easily. That seemed like a jolly good idea, so I quickly got…

January 29, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part 4a: animation & first wall render

I just found a nice first few frames dropping out of a first test render for my new exhaust wall shader: Note that this is straight out of the render, no comp work done it at all, not even applying the fresnel pass to tone down reflections a bit, no blurs, etc. It does nicely…

January 21, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part ‘4’: rough animation & wall-breakdown

To place the cycle crash in context, I’ve started animating a short sequence (roughly based on my ‘previz‘). This is basically what leads to the cycle crashing. My son was adamant that the blue cycle be the one that snuffs it, so that’s what happens. I’ve rendered the second camera angle with the frame rate…

January 19, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part ‘3’: previz ;)

Yesterday, my 4 year old son Milo and I decided to do some serious previz for this new animation sequence: I don’t know about you, but I’d say he’s destined to become a great animator 😉 Ok, back to serious 😉 Cheers, Erik

January 14, 2011 by Erik in Tron FX.

‘Derezzing’ a crashing light cycle, part 2a: multi-fragment disintegration

Here’s a short update on part 2 of ‘Derezzing’ a crashing light cycle. My background render of the falling apart of the full body of the cycle (in 4 fragments) has completed and here is the result: View in high resolution: trnd_crash_breakdown_v03. The render crashed around frame 69 for some reason, so I restarted it from…

January 13, 2011 by Erik in Blog, Tron FX.
Multi fragment derez

‘Derezzing’ a crashing light cycle, part 2: fragment disintegration

Here’s part 2 about my ‘derezzing’ cycle animation. I’ve now more or less finished the setup for ‘disintegrating’ individual fragments that will explode of the cycle when it crashes into the exhaust wall of its opponent. After some basic cleaning up of my script, I thought, “let me do a multi fragment test and see…

January 12, 2011 by Erik in Blog, Tron FX.

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