‘Derezzing’ a crashing light cycle, part 4a: animation & first wall render

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I just found a nice first few frames dropping out of a first test render for my new exhaust wall shader:

Note that this is straight out of the render, no comp work done it at all, not even applying the fresnel pass to tone down reflections a bit, no blurs, etc. It does nicely show of the new turbulence, reflect and refract parts of my new wall shader..

Anyway, I thought I’d share this quickly before I push a full animation through my basic comp setup in the coming days, while I finish animating and dynamics on the crash.