The full vfx team (in no particular order) was:
- Marijn Eken (vfx sup, color grade, camera stabilize, compositing)
- Richard Levene (3d animation, shading, rendering)
- Marco de Goeij (matchmoving)
- Linus Hofmann (compositing, dog rotomation, 3D ball animation)
- Alexander Lehnert (compositing)
- Martin Lindgren (compositing)
- Gottfried Hofmann (particle animation)
Specifically, I contributed a dust simulation to the ‘dog morph’ shot at around 1:10. On this shot, Marijn Eken was the vfx super visor and did the final grade, Richard Levene created the car animation (animation and shading/render), Marco de Goeij did the camera matchmove and Linus Hoffman did compositing and rotomation of the dogs.
View in full resolution: dogmorph_final.
In following posts, I’ll be discussing how I did the dust sim for this shot, and some of the other guys will talk about their part as guest-blogger. We managed to pull off this shot (and the rest of the clip) in a seriously short amount of time, burning too much of the good ol’ midnight oil than I care to think about. But it turned out quite nicely, so we’re happy to share how we created the shot!