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‘Derezzing’ a crashing light cycle, part 6: explosion fragments & fluids

It’s time for another update on the explosion. It’s been silent for a while now, as I’ve been working on some other stuff while running simulations and renders in the background. As a side note: I’m really pleased with the way HQueue is working on my little farm. It makes simulations and renders much easier…

March 18, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part 5: explosion anim and sim

Now the exhaust wall stuff is done and made into a tool, attention has shifted back to the explosion animation and simulation. By now all the major systems for animating and hand-over to simulation are in place. Let me start by showing you a test animation for that I’ve rendered out. I did a very…

February 18, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part 4b: ExhaustWall Tool

Here’s another update on the ‘exhaust wall’ part of the ‘derezzing’ sequence. As I was getting the exhaust wall network up to a level I was satisfied with, I figured, why not make it a tool and apply it to the red bike easily. That seemed like a jolly good idea, so I quickly got…

January 29, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part 4a: animation & first wall render

I just found a nice first few frames dropping out of a first test render for my new exhaust wall shader: Note that this is straight out of the render, no comp work done it at all, not even applying the fresnel pass to tone down reflections a bit, no blurs, etc. It does nicely…

January 21, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part ‘4’: rough animation & wall-breakdown

To place the cycle crash in context, I’ve started animating a short sequence (roughly based on my ‘previz‘). This is basically what leads to the cycle crashing. My son was adamant that the blue cycle be the one that snuffs it, so that’s what happens. I’ve rendered the second camera angle with the frame rate…

January 19, 2011 by Erik in Blog, Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part ‘3’: previz ;)

Yesterday, my 4 year old son Milo and I decided to do some serious previz for this new animation sequence: I don’t know about you, but I’d say he’s destined to become a great animator 😉 Ok, back to serious 😉 Cheers, Erik

January 14, 2011 by Erik in Tron FX.

‘Derezzing’ a crashing light cycle, part 2a: multi-fragment disintegration

Here’s a short update on part 2 of ‘Derezzing’ a crashing light cycle. My background render of the falling apart of the full body of the cycle (in 4 fragments) has completed and here is the result: View in high resolution: trnd_crash_breakdown_v03. The render crashed around frame 69 for some reason, so I restarted it from…

January 13, 2011 by Erik in Blog, Tron FX.
Multi fragment derez

‘Derezzing’ a crashing light cycle, part 2: fragment disintegration

Here’s part 2 about my ‘derezzing’ cycle animation. I’ve now more or less finished the setup for ‘disintegrating’ individual fragments that will explode of the cycle when it crashes into the exhaust wall of its opponent. After some basic cleaning up of my script, I thought, “let me do a multi fragment test and see…

January 12, 2011 by Erik in Blog, Tron FX.

‘Rezzing’ a light cycle part II: rendering and compositing

Here’s part II of ‘Rezzing’ a light cycle. In the previous post, I discussed the fx animation part of this effect. In this second part, I want to get into the shading, rendering and compositing. As in Part I, I’d like to start with showing a breakdown version of the close up rezzing animation: View…

January 9, 2011 by Erik in Houdini, Tron FX.

‘Derezzing’ a crashing light cycle, part I: first test

Probably the coolest effect in Tron is the ‘derezzing’ of light cycles after they crash into an ‘exhaust wall’. This effect didn’t end up being part of our Tron test animation. So I figured, I’d give it a go and create one anyway 🙂 Anyway, I did a first test setup of a single fragment…

January 8, 2011 by Erik in Blog, Tron FX.

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