Wave shading

Shading time… After a few ‘false starts’ it is time to go through the shading side of the wave system. Before I get into the shader itself, I thought I’d be a good idea to quickly recap how the UV’s of the wave are integrated into the UV space of the ocean surface. Luckily, I…

Whitewater animation render

Just before I leave home for VFX 2009 in Amsterdam, I found that the render faery had fixed me a nice animation render (or at least most of it) so I thought I could spare some coffee time to post a little update. I did’t have time to look at a little shadowing problem I…

Corrections to the last post and OTL

I had a sneaking suspicion this morning that I had made some mistakes in my previous post on ‘Shades of white water’ and quickly found I indeed had. I mentioned ‘Illuminate loop’ multiple times where it (obviously) should have been ‘Illuminance’. The Illuminate Loop is the partner in crime of the Illuminance loop (the one…

Shades of white water

Today was another shader day. I didn’t like the control I had over the particles of the lip spray. From within Houdini it takes a lot longer to tune the look of them and as I was already setting up multi-pass I though it was a good time to completely rebuild a new white water…